The development team at Telos Productions is very adaptable and has experience developing on a number of platforms, as dictated by client requirements.
Telos Productions Inc. are currently using the world renowned Unity3 Engine, Adobe Flash and XSI Softimage and 3d Studio Max as their tools of choice.
In the past Telos has used ID software's Doom 3 engine, Torque and Multiverse.
Here is a short list of our development tools:
- 3D Studio Max
- Visual Studios C++ Compiler
- Swift 3D
- ID Software's Doom 3 Engine
- Torque Engine
- Multiverse Game Engine