I am writing this letter as the (recently) former chair of the Dept. of Computer Science & Information Technology and the person most familiar with Sean Yeoman's teaching. Sean was initially hired by myself to teach two different courses for our department: Interactive Storytelling and Video Game Design. He has now taught these courses three times and has been engaged by the department to teach them again this coming year.
Read full testimonialConcerning the Company, Telos International Inc., I have become familiar with its research and development activities over the past several years, having discussed its operations with Sean and his employees, also, having participated in discussions with potential R&D proposal development and the firms proposed financing of their required cash investment into that proposed activity.
Read full testimonialI have had the pleasure of working with Telos Entertainment on two separate occasions, first as their publisher for their very first interactive title and secondly as a consultant to the company. The team, led by Sean Yeomans, has shown a deep understanding of the videogame development process and more importantly a full and complete understanding of how to properly run an interactive gaming company.
Read full testimonialIn 2006 Beachwalker Films Inc contracted Telos to develop a prototype location based game called SpiritWorld Charlottetown. At that time, location-based services were not well established, few smartphones had GPS capability and there was no middleware available to help Telos complete the project.
Read full testimonialI would like to take this opportunity to say that I'm very impressed with the design and production from you and your team. You have created a unique virtual world with a distinct art style that should make "City" appealing to a wide audience. "City" is large enough that it can provide consumers with a broad variety of locations to explore and spend time with friends. And, the variety of gameplay you've created should make it fun for people to spend hours socializing with each other in your virtual world. I especially like your "animotion" concept and implementation.
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